Inflict a creature with fits of laughter, leaving it Prone without the ability to get up. Mortal Reminder: When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom Saving Throw or become Frightened until the end of their next turn.įrighten a creature: it will be easier to hit and cannot move.In addition to Warlock class features, The Great Old One has the following subclass features: "Warlocks bound to eldritch beings in the Far Realms work toward inscrutable goals, gaining strange powers over entropy and the mind." Deal an additional 1-12 Lightning damage each turn by activating it. Link yourself to a target with a bolt of lightning. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they have Disadvantage.Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead. If the target dies before the spell ends, you can Hex a new creature without expending a spell slot.Make your attacks deal an additional 1-6 Necrotic damage to the target and give it Disadvantage on an Ability of your choosing. On Save: Target still takes half damage.React to your next attacker with flames that deal 2-20 Fire damage. Gain Dash immediately and as a bonus action on each of your turns until this spell ends. Enemies have Advantage on Saving Throws against being Charmed.Ĭommand a creature to flee, move closer, freeze, drop to the ground or drop its weapon.You gain Advantage on Charisma Checks in dialogue. ![]() ![]() Gain 5 temporary hit ponts and deal 5 Cold Damage to any creature that hits you with a melee attack.Įach flammable target is hit with 3-18 Fire damage.Ĭharm a humanoid to prevent it from attacking you. ![]()
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